Increased weapon equip time after teleporting 0.4s > 0.7s.You can teleport to the Anchor while on different verticality so long as you are within its radius.Removed teleport activation height restriction.Chamber now places a single anchor that can be teleported to while inside its range. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure. Spread increased after 2nd bullet, when spamming.You can check out the full list of changes for Chamber down below: The sniper weapon's fire rate will be reduced by over 57%, and the slowdown effect of getting a kill with it will receive nerf in both range and duration. Last but not least, the agent's Ultimate will also receive some nerfs. This means the anchors will not receive a cooldown after being destroyed, making Chamber the first Agent in Valorant without a rechargeable ability when his device gets destroyed. If opponents destroy Chamber's teleport anchor or Trademark, they will remain disabled for the entire match. On the other hand, the device's health has been increased to 20, and it can be recalled similarly to the teleport anchor with a cooldown of 30 seconds. If Chamber exits that range, Trademark will be disabled. With the new patch, Trademark will have an activation range, similar to Killjoy's abilities. When it comes to Trademark, Riot has made some buffs and nerfs to the device. This will lower the repositioning range of Chamber to a large degree, which avoids him from instantly moving from one angle to the other. When you press "E" inside the anchor's range, you will be returned to the anchor. From now on, Chamber can only spawn one anchor, which has an increased range of activation. Riot Games starts with nerfing the teleport ability, known as Rendezvous. RELATED: The Callisto Protocol Announces Full Roadmap With New Updates And Modes
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